In computer graphics, ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane. The technique is capable of producing a very high degree of realism; usually higher than that of typical scanline rendering methods, but at a greater computational cost. (Wikipedia).
Huygens Software's SFP Renderer, Mip Renderer and Surface Renderer are all based on ray-tracing techniques. Our custom algorithms support both multi-core CPU and GPU acceleration. This guarantees portability (the renderers will work on any computer), as well as delivering maximum performance.